If my opponent believes I have nothing to play and plays their valuable creature, I then react with mine and win the trade. I can simply pass, knowing if the opponent calls my bluff, I can bank 3 out of the 5 mana and only lose 2 mana. I have 5 mana and a reactive removal creature. Without getting too in the weeds, both players can take turns playing cards within a single round and the round ends when both players pass. This plays incredibly well with the turn passing mechanic of the game. If you missed your 1 and 2 drop, you bank those 3 mana and play a 3 drop + a 3m buff spell or removal spell to even out the odds. This "solves" the on-curve play of Hearthstone. The spell mana system allows you to bank up to 3 mana that can be used for spells on any turn. They range from straightforward requirements like attack 4 times with the champion on the board to level-up and do big aoe damage on every attack to more complex deckbuilding challenges like deal summon 4 8-mana creatures to generate a free creature that mills your opponent's deck to 0 if it can get an attack off. You build your deck around champions which are basically bodies with mini-quests attached. So the resources to learn are in there if you want them. The tutorial for basic mechanics is mandatory, but there are optional tutorials (called challenges for some reason) for basically every keyword in the game. I play maybe an hour a day, 4-5 days a week. I've been full F2P since beta, so it's been about a year of playing, and on top of my full collection, I have enough resources for 400 commons and 100 legendaries if I stopped playing right this minute. No deck costs more than like $32ish if you're inclined to buy (which you really, really shouldn't be). You can't buy booster packs - you buy cards individually at $0.10 per common up to $3 per legendary and decks are capped at 6 legendaries. You can 100% your collection (not just meta cards) in probably 6mo of play. I'd say Runeterra edges out in the actual play, but to each their own. Depends on how much you value the full on mana bluffing of Runeterra vs deckbuilding knowledge of MTGA. That's a little more subjective between MTGA and Runeterra. I'd answer Runeterra for everything except MAYBE most skillful.
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